Subject: Extracting calling structure from 4GL program Date: Fri, 03 Dec 1999 13:52:03 -0800 From: Jonathan Leffler Henk van der Geld wrote: > Does anyone know of a way to extract the calling structure from a 4GL > program. If I just have the calling structure, that will give > programmers not familiar, first insight in a program. I know about a > tool/script called 4gltree, but I didn't manage to get this running. Any > suggestion will be appreciated. I produced an I4GL cross-referencing program many moons ago. It is one of a set of programs to do with the formatting of I4GL, ISQL, ESQL/C code. The output is primitive. I'm not going to risk the ire of the news group by posting a gzipped tar file (32 kB or so) worldwide. However, I am going to ask Walt to add it to the IIUG software archive -- I couldn't spot it there already. -- Yours, Jonathan Leffler (jonathan.leffler@informix.com) #include Guardian of DBD::Informix v0.62 -- http://www.perl.com/CPAN "I don't suffer from insanity; I enjoy every minute of it!"